Flamethrower Upgrade?

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Flamethrower Upgrade?

Post by Beastborg on Sun Aug 25, 2013 10:19 pm

Hi all. I've noticed that some FBY regulars develop specialties with certain weapons in Wolf ET. Some folks like gas, others prefer arty, mortars, or throwing knives. However, it seems like the flamethrower doesn't get much use, and I think this is a shame. I also think there are two reasons for this:
- relatively short range
- relatively low damage per second

Right now, it looks like flames only travel about 50 feet from the operator. According to a quick Google search, some napalm flamethrowers can travel up to 270 feet. Is it possible to increase the range/damage of this weapon in the game? We could really make this thing worth using, and users wouldn't die in a hail of bullets after roasting just a single victim. Twisted Evil 
 
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Re: Flamethrower Upgrade?

Post by obituary on Sun Aug 25, 2013 10:51 pm

I've thought of this problem too. The default damage for the flamer is only 5 HP per impact. By comparison the mp40 is 18. I have cranked up the flamethrower damage up to 20 before and it is a more effective weapon with more damage.

The problem with this weapon is that it is just a bad idea to use it in combat because it makes you a target. You can't sneak up on someone with a flamethrower. You will usually die before you kill a skilled player. It works good against bots though.

Now increasing the distance would change all that, you could use it more like a "real" gun. Good idea. If we have time we can look into modifying the distance in the binaries.

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Re: Flamethrower Upgrade?

Post by Kidd91 on Mon Aug 26, 2013 1:09 am

A gun that shoots flaming chainsaws out of it would be nice...lol
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Re: Flamethrower Upgrade?

Post by Hammer on Mon Aug 26, 2013 12:15 pm

Kidd91 wrote:A gun that shoots flaming chainsaws out of it would be nice...lol
Genius!!
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Re: Flamethrower Upgrade?

Post by Beastborg on Mon Aug 26, 2013 6:14 pm

obituary wrote:I've thought of this problem too. The default damage for the flamer is only 5 HP per impact. By comparison the mp40 is 18. I have cranked up the flamethrower damage up to 20 before and it is a more effective weapon with more damage.

The problem with this weapon is that it is just a bad idea to use it in combat because it makes you a target. You can't sneak up on someone with a flamethrower. You will usually die before you kill a skilled player. It works good against bots though.

Now increasing the distance would change all that, you could use it more like a "real" gun. Good idea. If we have time we can look into modifying the distance in the binaries.
It would require one to develop skills before using it. I've seen a lot of new guys try it out and abandon it after a few minutes, because it's not effective as is. It really is like bringing a giant glowstick into battle.

Upping the damage and range would be a good thing, I think. The user would still have to be pretty sneaky, though.
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Re: Flamethrower Upgrade?

Post by obituary on Tue Aug 27, 2013 2:08 pm

We could make a server called FUNBOY (ARSON) where everyone gets a flamethrower lol.

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Re: Flamethrower Upgrade?

Post by Beastborg on Sun Sep 08, 2013 9:14 pm

Thanks for updating the flamethrowers in FBY(Arson), Obit. Very fun to use.

At the risk of raising your ire, what do you think about increasing the flamethrower damage on FBY(Beginner)? Consider this a special request from me. Here are some positives and negatives, as we've discussed, although I have a few more thoughts I haven't yet shared with you:

Positives:
1 - basically makes the flamethrower worth using and adds a new element to the game, like this guy: http://www.youtube.com/watch?v=9cNhOO7llWk.

Negatives:
1 - set to FBY(Arson) standards, this weapon could be used to defend choke points, similar to molotovs.
2 - flamethrowers clog up game graphics.

Solution:
Simply limit the number of flamethrowers available to FBY(Beginner) players. As it stands now, flamethrowers are rarely used, so imposing a flamethrower limit wouldn't impact player enjoyment. Imho, one good flamethrower would be plenty and would allow opposing team members the chance to escape spawns through a side door or window. Unlike mortars and artillery, flamethrowers aren't WMD (by ET standards), so the chances are that this weapon wouldn't be in high demand. And worst case scenario, players take turns using it. So what do you think about setting a single flamethrower limit with an "Out of Stock" sign in Limbo?

Thank you,
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Re: Flamethrower Upgrade?

Post by Kidd91 on Mon Sep 09, 2013 11:20 pm

Back on Google I used to do a fun thing every Saturday for about an hour(around noon) I used to call it "The jacked weapon of the day!!!" This consisted of maxing out one particular weapon as far as the cvar would allow(usually instant gib) Most wouldn't have to guess because after about 5 mins everyone would have the same weapon(setting flamer to max was funny as hell!!!)
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Re: Flamethrower Upgrade?

Post by obituary on Tue Sep 10, 2013 11:17 am

FUNBOY (ARSON) is back up. It is a Flight School clone with flamethrowers instead of panzers.

Everyone gets a flamethrower with 5X normal flamethrower damage.

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Re: Flamethrower Upgrade?

Post by Beastborg on Tue Sep 10, 2013 11:43 pm

Lol it is funny to watch, Kidd. And we had a great time on FBY(arson). About 6 of us went there one night and BBQ'd each other for a long time. 

Thanks for setting up FBY(arson), Obit. It is a flamethrower's paradise. However, my question regards FBY(Beginner). Flaming bots is fun, but given that Beginner is where most folks spend their time, are you open to modifying FBY(Beginner) flamethrower settings as I mentioned in my last post? Ergo, making a single super flamethrower available for both teams' soldier classes, so that only two people on any Beginner map will have a flamethrower? This approach saves us from lag caused by flame graphics in the event of every single player using a flamethrower. That's why I suggest using just two good 'throwers in Beginner, instead of a bunch of weak 'throwers that always get me killed by my intended victim.

Lol I realize I'm being somewhat of a pest about this, but I'm determined to see it through until I'm given a firm and final "negatory" response. THERE IS NO ESCAPE FOR YOU.

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Re: Flamethrower Upgrade?

Post by Kidd91 on Wed Sep 11, 2013 2:40 am

I just noticed that you can "daisy chain" dyno on the Arson server!!!! YEEEEEAAAAHHH dyno tricks booooyyyeee!!
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Re: Flamethrower Upgrade?

Post by obituary on Wed Sep 11, 2013 11:14 am

If you want to learn to use a hexeditor I can point you in the right direction. You have to edit the qagame file with a hexeditor to modify the hardcoded values.  There are tools out there to make this easier but none of the tools let you modify flamethrower damage in jaymod-2.2.0.

What you need to do is download the ET source code, then find the text that codes for flamethrower damage (there is a whole weapon table in the source code), then convert it to hex. Then you crack the qagame with any hexeditor and search for the hex value you dug out of the source code. Just like searching a Word document for a bit of text. Then change the value for whatever value you want it to be, and save the file.

Then test it 20 times to make sure you did not mess up any unrelated values.

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Re: Flamethrower Upgrade?

Post by STEALTHBOB on Fri Sep 20, 2013 11:40 am

THATS WHY OBIT GETS THE BIG BUCKS. LOL  TKS OBIT

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Re: Flamethrower Upgrade?

Post by Valkyr on Fri Sep 20, 2013 9:15 pm

The arson server is awesomely fun. Greater rang would make it evejn BETTER !==Twisted Evil cyclops bounce affraid drunken cheers elephant afro
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Re: Flamethrower Upgrade?

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