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Omnibots set down to 16

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Omnibots set down to 16 Empty Omnibots set down to 16

Post by obituary Sat Apr 07, 2012 8:55 am

We've had some lag issues lately, and Super Goldrush was locking up and making the server reboot. To fix this in the least annoying way I have lowered the number of omnibots.

Big maps with lots of features cause lag. So does running modified weapons and extra skins. So does running lots of omnibots, since they are controlled by the server.

So you should see 16 players on the server now, and if there are more than 16 humans the bots will be gone. There are 40 open slots on the server.

Lowering the bots also reduces the player threshold for the jaymod score bug. This unwanted feature removes the scores at the end of the map if the number of humans is less than or equal to 1 human player for every 3 omnibots. So for 20 total players, 6 of them have to be human. For 16 total players, only five humans are required.

I really hate this score bug. It is one reason why a lot of servers have switched to other mods. Especially if you are trying to retain players to a brand new server. We have tried running other mods here but they don't get any players, so we stay with jaymod.

One brand new jaymod server I saw recently only runs four omnibots, so that if one player appears the score bug will be disabled.

Friedrich has the code to add more bots if desired on a big map, but it will revert back to 16 at the beginning of each new map.



obituary
obituary

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