Bullet lag

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Bullet lag Empty Bullet lag

Post by natural on Tue Jan 26, 2016 1:47 am

hi everyone! Cool

Maybe someone have a solution to my problem.
Only on the silent server ,i have a noticeable delay between firing the gun and hit the target, not easy to notice it in a demo.On the funboy beginner server i dont have this lag.I have tried many config , but no changes.All my driver are up to date.
In the Game FPS(125) + PING(130-150) are stable.
My hardware:
AMD FX 6300
MSI HD 7700 Grafik
2X Samsung SSD 125 Gb
My current config make with a generator:

bind V "mp_quickmessage"
bind T "messagemode"
bind Y "messagemode2"
bind KP_ENTER "mp_fireteamadmin"
bind Z "mp_fireteammsg"
bind F "+activate"
bind L "openlimbomenu"
bind TAB "+scores"
bind CTRL "+stats"
bind ALT "+topshots"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind G "+mapexpand"
bind B "+zoom"
bind F11 "autoscreenshot"
bind F12 "autorecord"
// Visual aspects
seta r_ati_fsaa_samples "0"
seta r_ati_truform_tess "0"
seta r_ignoreGLErrors "1"
seta r_mode "6"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_intensity "1.5"
seta r_overbrightBits "0"
seta r_mapOverBrightBits "3"
seta r_gamma "2"
seta r_picmip "1"
seta r_dynamiclight "0"
seta r_fastsky "1"
seta r_flares "0"
seta r_drawSun "0"
seta cg_atmosphericEffects "0"
seta cg_wolfparticles "0"
seta cg_fov "100"
seta cg_shadows "0"
seta cg_gibs "0"

seta cg_coronas "0"
seta cg_brassTime "0"
seta cg_marktime "0"

seta r_ext_texture_filter_anisotropic "0"
seta r_ext_compressed_textures "1"

seta cg_bloodDamageBlend "0.0"
seta cg_showblood "0"
seta cg_bloodFlash "0"

// HUD Specific
seta cg_drawcrosshair "5"
seta cg_crosshairColor "magenta"
seta cg_crosshairColorAlt "cyan"
seta cg_crosshairPulse "0"
seta cg_crosshairSize "40"

seta cg_drawReinforcementTime "1"
seta cg_complaintPopUp "0"
seta cg_drawgun "1"
seta cg_drawfps "1"
seta cg_lagometer "1"
seta cg_drawCompass "1"
seta cg_drawWeaponIconFlash "1"
seta cg_teamChatsOnly "0"
seta cg_drawFireteamOverlay "1"
seta cg_noTaunts "0"
// ET Pro specific

seta b_popuptime "100"
seta b_althud "1"
seta b_althudflags "7"
seta cg_drawSmallPopupItems "1"

seta b_lagometerAlpha "0.2"
seta b_drawspeed "0"
seta b_speedunit "0"
seta b_speedinterval "100"
seta b_numpopups "-1"
seta b_goatSound "1"
seta b_hitsounds "1"
seta b_tracers "1"
seta b_muzzleflash "0"
seta b_panzerhack "1"
seta b_drawpromotions "0"
seta b_drawrewards "0"
seta b_drawspectatorteamflags "0"
seta b_simpleItems "0"

seta b_fireteamAlpha "0.4"
seta b_locationMode "1"
seta b_locationMaxChars "12"
seta b_locationJustify "1"
seta b_fireteamLatchedClass "1"
seta com_hunkMegs "1024"
// Bob's
seta cg_bobup "0.000"
seta cg_bobpitch "0.000"
seta cg_bobroll "0.000"

// Game options
seta cl_allowdownload "0"
seta cg_autoaction "0"

// Network settings
seta b_antilag "2"
seta rate "25000"
seta cl_maxPackets "100"
seta snaps "40"
seta cl_timenudge "0"
seta pb_security "0"
seta cl_pitchspeed "0"
seta cl_yawspeed "0"
set cg_gun_fovscale "0"
seta cg_optimizeprediction "0"
seta cl_packetdup "1"
seta com_maxfps "125"
seta pb_sleep 500
seta pb_system 0
seta pb_security 0
// Script binds

bind F5 "vstr actiontoggle" // Auto-action toggle
bind F6 "vstr chooseNick" // Pick a nick
bind F7 "vstr setNick" // Set nick

bind CTRL "vstr fovswitch" // FOV switch

bind X "com_maxfps 40; set cl_yawspeed 13900; +left; wait 2; -left; set cl_yawspeed 140; com_maxfps 100;"  // 180-degrees turn

// Namescript

set chooseNick1 "echo "^l>^zNick: ^7[^0-=^>Na^7TuR^1aL^0=-^7]"; set chooseNick "vstr chooseNick2"; set setNick "set name "^0-=^>Na^7TuR^1aL^0=-"""
set chooseNick2 "echo "^l>^zNick: ^7[0wner^7]"; set chooseNick "vstr chooseNick3"; set setNick "set name "0wner"""
set chooseNick3 "echo "^l>^zNick: ^7[Player^7]"; set chooseNick "vstr chooseNick1"; set setNick "set name "Player"""
set chooseNick "vstr chooseNick1"
set setNick "echo "^l>^zNick: ^7Choose a nick first!""

// Auto-action toggle (turn on/off autorecording of demos/screenshots/stats

set cg_autoaction "0"
set actiontoggle "vstr war"
set war "seta cg_autoaction 7; set actiontoggle vstr pub; echo ^3A^7ction settings: ^8>^7War settings"
set pub "seta cg_autoaction 0; set actiontoggle vstr war; echo ^3A^7ction settings: ^8>^7Public settings"

// FOV switch

set far "echo ^dFOV: ^7110; set fovswitch vstr near; set cg_fov 110;"
set near "echo ^dFOV: ^790; set fovswitch vstr far; set cg_fov 90;"
set fovswitch "vstr near"

thank you in advance  Very Happy Very Happy

Ps: Sorry for my bad english, google translate help me a lot !


Posts : 8
Points : 12
Join date : 2014-11-13

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Bullet lag Empty Re: Bullet lag

Post by obituary on Tue Jan 26, 2016 2:26 pm

If you are experiencing lag, it may be from your internet connection to the server, or within your operating system, or within your ET setup.

To evaluate the situation, identify the source of the bottleneck. Run WinMTR (free software, google it) to see if you have a good path from your home computer to the server IP. You may be dropping packets along the way, or have one bad node somewhere between your home city and the server (in new york city area).

To test your operating system, check your performance monitor to see if you have a hardware bottleneck. It looks like you have a good new computer so this probably isnt your problem. For older computers running a tool like Gameboost (free app, google it) can boost your operating system without overclocking hardware (which can be a great way to overheat and damage your computer). Also you may have a lot of background processes running (Chrome is notorious for hogging your computer even when it is not open) or an antivirus like Norton consuming precious CPU cycles. Also you should turn off Windows Inderxing Service if you have a big hard drive with a lot of files (like 10,000s of songs or movies or pictures etc) so Windows isnt wasting CPU cycles indexing a 2TB hard drive for you.

Regarding ET, your config looks pretty good, you've covered most of the good cvars (com_hunkmegs 1024 is a bit much lol but I saw you have 12 GB RAM so whatever). One thing you can do is set the packetdup from 1 to 0 (you have it at 1, which means you are sending duplicate sets of packets). Dropping packetdup to 0 will cut your data stream in half so you will get less lag since there will be half as much data flowing through the same size bandwidth.

Also you can raise your rate from 25000 up to 45000 or use autorate to let the system assign it. 25000 should be fine for most people but I like the higher rate so i can send more data faster.

The time you enjoy wasting is not wasted time.

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Bullet lag Empty Re: Bullet lag

Post by obituary on Tue Jan 26, 2016 2:58 pm

Oh also cl_timenudge can drop up to ~30 milliseconds off your ping, some server admins block it but i allow it. Players used to toggle the value in etpro so they would be harder to hit, so timenudge got a bad reputation as a cheat because of this problem. With our weapons this toggling isnt much of an advantage, plus anyone can open the console and type /players and this will show them everyones timenudge settings anyway. Its great for players who are getting lag due to time delays (they have great hardware and internet connection but they are 5000 miles away), and for those who want to get an extra edge by dropping their ping a little bit more.

You can try it down to -50 with seta cl_timenudge -50

The time you enjoy wasting is not wasted time.

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Bullet lag Empty Re: Bullet lag

Post by natural on Fri Jan 29, 2016 10:30 am

hi obituary.

I have change the config timenudge + rate, and installed tcp optimizer (reduce ping ~30 ms)+ gameboost, and i think its a little bit better.
Change resolution to 800x600 helping too.

Thank you very much for help. Very Happy Cool

Have a nice day.


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Bullet lag Empty Re: Bullet lag

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