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2013-12-09 Vote for maps

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Vote for maps

2013-12-09 Vote for maps I_vote_lcap1%2013-12-09 Vote for maps I_vote_rcap 1% 
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2013-12-09 Vote for maps I_vote_lcap1%2013-12-09 Vote for maps I_vote_rcap 1% 
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2013-12-09 Vote for maps I_vote_lcap3%2013-12-09 Vote for maps I_vote_rcap 3% 
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2013-12-09 Vote for maps I_vote_lcap0%2013-12-09 Vote for maps I_vote_rcap 0% 
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2013-12-09 Vote for maps I_vote_lcap2%2013-12-09 Vote for maps I_vote_rcap 2% 
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2013-12-09 Vote for maps I_vote_lcap4%2013-12-09 Vote for maps I_vote_rcap 4% 
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2013-12-09 Vote for maps I_vote_lcap2%2013-12-09 Vote for maps I_vote_rcap 2% 
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2013-12-09 Vote for maps I_vote_lcap3%2013-12-09 Vote for maps I_vote_rcap 3% 
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2013-12-09 Vote for maps I_vote_lcap3%2013-12-09 Vote for maps I_vote_rcap 3% 
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2013-12-09 Vote for maps I_vote_lcap1%2013-12-09 Vote for maps I_vote_rcap 1% 
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2013-12-09 Vote for maps I_vote_lcap3%2013-12-09 Vote for maps I_vote_rcap 3% 
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2013-12-09 Vote for maps I_vote_lcap4%2013-12-09 Vote for maps I_vote_rcap 4% 
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2013-12-09 Vote for maps I_vote_lcap2%2013-12-09 Vote for maps I_vote_rcap 2% 
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2013-12-09 Vote for maps I_vote_lcap1%2013-12-09 Vote for maps I_vote_rcap 1% 
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2013-12-09 Vote for maps I_vote_lcap1%2013-12-09 Vote for maps I_vote_rcap 1% 
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2013-12-09 Vote for maps I_vote_lcap4%2013-12-09 Vote for maps I_vote_rcap 4% 
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2013-12-09 Vote for maps I_vote_lcap1%2013-12-09 Vote for maps I_vote_rcap 1% 
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2013-12-09 Vote for maps I_vote_lcap1%2013-12-09 Vote for maps I_vote_rcap 1% 
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2013-12-09 Vote for maps I_vote_lcap4%2013-12-09 Vote for maps I_vote_rcap 4% 
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2013-12-09 Vote for maps I_vote_lcap3%2013-12-09 Vote for maps I_vote_rcap 3% 
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2013-12-09 Vote for maps I_vote_lcap3%2013-12-09 Vote for maps I_vote_rcap 3% 
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2013-12-09 Vote for maps I_vote_lcap3%2013-12-09 Vote for maps I_vote_rcap 3% 
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2013-12-09 Vote for maps I_vote_lcap5%2013-12-09 Vote for maps I_vote_rcap 5% 
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2013-12-09 Vote for maps I_vote_lcap2%2013-12-09 Vote for maps I_vote_rcap 2% 
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2013-12-09 Vote for maps I_vote_lcap2%2013-12-09 Vote for maps I_vote_rcap 2% 
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2013-12-09 Vote for maps I_vote_lcap2%2013-12-09 Vote for maps I_vote_rcap 2% 
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2013-12-09 Vote for maps I_vote_lcap3%2013-12-09 Vote for maps I_vote_rcap 3% 
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2013-12-09 Vote for maps I_vote_lcap2%2013-12-09 Vote for maps I_vote_rcap 2% 
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2013-12-09 Vote for maps I_vote_lcap4%2013-12-09 Vote for maps I_vote_rcap 4% 
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2013-12-09 Vote for maps I_vote_lcap3%2013-12-09 Vote for maps I_vote_rcap 3% 
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2013-12-09 Vote for maps I_vote_lcap3%2013-12-09 Vote for maps I_vote_rcap 3% 
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2013-12-09 Vote for maps I_vote_lcap3%2013-12-09 Vote for maps I_vote_rcap 3% 
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2013-12-09 Vote for maps I_vote_lcap2%2013-12-09 Vote for maps I_vote_rcap 2% 
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2013-12-09 Vote for maps I_vote_lcap2%2013-12-09 Vote for maps I_vote_rcap 2% 
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2013-12-09 Vote for maps I_vote_lcap2%2013-12-09 Vote for maps I_vote_rcap 2% 
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2013-12-09 Vote for maps I_vote_lcap4%2013-12-09 Vote for maps I_vote_rcap 4% 
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2013-12-09 Vote for maps I_vote_lcap2%2013-12-09 Vote for maps I_vote_rcap 2% 
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2013-12-09 Vote for maps I_vote_lcap1%2013-12-09 Vote for maps I_vote_rcap 1% 
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2013-12-09 Vote for maps I_vote_lcap1%2013-12-09 Vote for maps I_vote_rcap 1% 
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2013-12-09 Vote for maps I_vote_lcap3%2013-12-09 Vote for maps I_vote_rcap 3% 
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2013-12-09 Vote for maps I_vote_lcap3%2013-12-09 Vote for maps I_vote_rcap 3% 
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2013-12-09 Vote for maps I_vote_lcap3%2013-12-09 Vote for maps I_vote_rcap 3% 
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2013-12-09 Vote for maps I_vote_lcap4%2013-12-09 Vote for maps I_vote_rcap 4% 
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Total Votes : 186
 
 
Poll closed

2013-12-09 Vote for maps Empty 2013-12-09 Vote for maps

Post by Selene Thu Dec 05, 2013 12:03 pm

What maps should I put to the rotation on next Monday?

First 16 wins.

If you have any proposition of new maps, please add them to this thread. I will test them and check them against big databases to avoid filesize conflict.
Selene
Selene

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2013-12-09 Vote for maps Empty Re: 2013-12-09 Vote for maps

Post by OneOldMan Fri Dec 06, 2013 4:06 am

I enjoy minas but the only problem is the constant watching for idiots who rush, cheat and just general being asshats that make it an unenjoyable map.

OneOldMan

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2013-12-09 Vote for maps Empty Re: 2013-12-09 Vote for maps

Post by LoneStar Fri Dec 06, 2013 7:32 am

Minus is one of my favs' as well.
LoneStar
LoneStar

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2013-12-09 Vote for maps Empty Re: 2013-12-09 Vote for maps

Post by obituary Sat Dec 07, 2013 3:40 pm

We will wait another day for any more voters then Selene will update the mapcycle on Monday.

Top-voted maps sorted so far:


mlb_egypt    [ 8 ]
mml_minastirith_fp3    [ 8 ]
subway    [ 8 ]
goldrush-gals    [ 7 ]
wolfsrudel3_final    [ 7 ]
caen_4    [ 6 ]
eagles_2ways_b3    [ 6 ]
et_beach    [ 6 ]
pha_chateau    [ 6 ]
resurrection_final    [ 6 ]
venice    [ 6 ]
vesuvius_rev    [ 6 ]
castleattack_b5    [ 5 ]
cathedral_final    [ 5 ]
mml_church_et_v1    [ 5 ]
Outer_Space    [ 5 ]
rommel_final    [ 5 ]
saberpeak_final    [ 5 ]
Warbell    [ 5 ]
obituary
obituary

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Points : 4817
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2013-12-09 Vote for maps Empty Re: 2013-12-09 Vote for maps

Post by obituary Sat Dec 07, 2013 5:17 pm

Added these:

mlb_egypt
subway
caen_4
pha_chateau
cathedral_final
mml_church_et_v1
outer_space
rommel_final
warbell
obituary
obituary

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2013-12-09 Vote for maps Empty Re: 2013-12-09 Vote for maps

Post by Kernel265 Sun Dec 08, 2013 12:09 am

I don't know what the bot status is for the following but I sure miss them.

Den of Lions
Bridges
Daybreak
Kernel265
Kernel265

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2013-12-09 Vote for maps Empty Re: 2013-12-09 Vote for maps

Post by obituary Sun Dec 08, 2013 9:46 am

Daybreak is one of my favorites, but the big open spaces get laggy, kind of like baserace or parts of mlb_temple will lag out in the open.

It's a known game bug called the ".bsp bug" that happens whenever a player enters a huge open space with flat terrain. That's why on minas they put those hills on the green grass (by Axis spawn 1) to break up the flat terrain so players would not lag as much.

Daybreak is a lot of fun at the end when you can attack/defend that final objective inside the building with all the tunnels and structure to explore.
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